European telecoms chiefs call on tech firms to share internet network costs | Telecommunications industry

The bosses of Europe’s biggest telecoms operators including BT, Vodafone and Deutsche Telekom have called for tech firms such as Netflix an Amazon to pay for some of the soaring costs of data fuelled by the global streaming and internet boom.

The call from the 16 chief executives comes as the European Commission prepares to launch a consultation into whether technology companies such as Google, Facebook, Netflix and Microsoft should be made to pay some of the soaring costs for the huge amount of global internet traffic they carry on their telecoms networks.

More than half of global internet traffic takes place through six Silicon Valley companies – Google, Facebook, Netflix, Apple, Amazon and Microsoft – according to ETNO, a lobby group for European telecoms operators. The proportion rises to as much as 80% when gaming giants such as the Call of Duty maker, Activision Blizzard, are included.

Much of the growth in data usage is driven by the streaming of shows such as the Netflix hit Bridgerton and Amazon’s The Lord of the Rings: The Rings of Power, which is based on the works of JRR Tolkien.

“We believe that the largest traffic generators should make a fair contribution to the sizeable costs they currently impose on European networks,” the telecoms chiefs said in a joint statement. “A fair contribution would send a clear financial signal for streamers in relation to the data growth associated with their use of scarce network resources.”

The statement says that European telecoms companies spend €50bn (£44.5bn) annually on building and maintaining full-fibre broadband and 5G networks.

The energy crisis and soaring costs of materials – fibre optic cable has doubled in price this year – is adding to the financial burden.

“In this context, the issue of ensuring a sustainable ecosystem for the internet and connectivity is more urgent than ever,” the companies said. “Timely action is a must. Europe missed out on many of the opportunities offered by the consumer internet. It must now swiftly build strength for the age of the metaverses.”

Streaming and internet companies say they do pay for their content through huge investment in systems that dramatically reduce the costs to telecoms companies.

These include vast networks of data servers that allow content to be delivered close to telecoms operators’ networks, shortening the distance data then travels and cost to consumers, with the Silicon Valley companies footing the bill for “transit charges”.

On Monday, Matt Brittin, the president of EMEA business and operations at Google, said last year the company spent more than €23bn in capital expenditure, much of which was on infrastructure.

Read More... Read More

Metaverse Technology Market Size 2022-2028 | Share, Revenue, Growth, Sales, Price

Absolute Reports Pvt Ltd

Top Manufacturers – RRoblox, Microsoft, Meta (formerly Facebook), Epic Games, Unity

Pune, April 10, 2022 (GLOBE NEWSWIRE) — Global Metaverse Technology Market report delivers a complete overview of key components like drivers, limitations, historic and current trends, technical development, and future growth. Research report contains company analysis, size, share, revenue and sales of the company, current advancements. Metaverse Technology market analysis also focuses on the global key top industry players in the market, with details such as company profiles, capacity, production, price, cost, revenue.

Get a Sample Copy of the Report at – https://www.absolutereports.com/enquiry/request-sample/20619781

The top players are concentrating mostly on technical developments in order to increase efficiency. The long-term growth patterns for this market can be taken by continuing the current development progresses and financial strength to participate in the best strategies.

The Major Players in the Metaverse Technology Market Are:

  • RRoblox

  • Microsoft

  • Meta (formerly Facebook)

  • Epic Games

  • Unity

  • Tencent

  • NetEase

  • ByteDance

  • Nexon

  • Netmarble

  • Lilith

  • ZQGame

  • MiHoYo

  • Baidu

Inquire or Share Your Questions If Any Before the Purchasing This Report – https://www.absolutereports.com/enquiry/pre-order-enquiry/20619781

Segmentation by type:

Segmentation by application:

  • Game

  • Social

  • Conference

  • Content Creation

  • Education

  • Industrial

  • Others

Metaverse Technology market reports offers key study on the market position of the Metaverse Technology manufacturers with facts and figures, definition, expert opinions and the latest expansions through the globe. The report also calculates the market size, sales, price, revenue, gross margin and market share, cost structure and growth rate.

Regional Analysis:

  • North America (United States, Canada and Mexico)

  • Europe (Germany, UK, France, Italy, Russia and Turkey etc.)

  • Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)

  • South America (Brazil etc.)

  • Middle East and Africa (Egypt and GCC Countries)

Purchase this Report (Price 3660 USD for a Single-User License) – https://www.absolutereports.com/checkout/20619781

Detailed TOC of Global Metaverse Technology Market Growth (Status and Outlook) 2022-2028

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Metaverse Technology Market Size 2017-2028

2.1.2 Metaverse Technology Market Size CAGR by Region 2017 VS 2022 VS 2028

2.2 Metaverse Technology Segment by Type

2.3 Metaverse Technology Market Size by Type

2.3.1 Metaverse Technology Market Size CAGR by Type (2017 VS 2022 VS 2028)

2.3.2 Global Metaverse Technology Market Size Market Share by Type (2017-2022)

2.4 Metaverse Technology Segment by Application

2.5 Metaverse Technology Market Size by Application

2.5.1 Metaverse Technology Market Size CAGR by Application (2017 VS 2022 VS 2028)

2.5.2 Global Metaverse Technology Market Size Market Share by Application (2017-2022)

3 Metaverse Technology Market Size by Player

3.1 Metaverse Technology Market Size Market Share by Players

3.1.1 Global Metaverse Technology Revenue by Players (2020-2022)

3.1.2 Global Metaverse Technology Revenue Market Share by Players (2020-2022)

3.2 Global Metaverse Technology Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and

Read More... Read More